You should be building these defenses in choke point systems. Because defense platforms can only beat the extremely crappy fleets the AI produces. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. You can go really high with starhold + traditions + ascension perk + module. Report. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). The Angry Hive - Hanger components on both. NixBoxDone Sep 28, 2021 @ 5:56am. The best defense is an eternal one. Aside from that though, they're pretty much useless. Second priorities are anchorages and trading bases. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Apparently my murderous killbots failed basic math. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. . A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. Hazard Feb 23, 2018 @ 7:02am. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. Orbital Defense Platforms Beta. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. . Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. 25x for an equivalent amount of other repeatables on another weapons platform. . The technologies required to unlock them are back. Upgrade for 4 platforms. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). HerewardTheWayk • 1 hr. Business, Economics, and Finance. Say I don't have a fleet stationed at it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. The other platforms mostly depends on. And before anyone says: "That would make attacking hard!" That's literally the point. Originally posted by pipo. Fortifying our Starbase to ensure its survivability in the event of an attack. The influence price can fluctuate, which I will explain more about soon. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. Ion cannons are actually fully free and have no upkeep costs whatsoever. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. >Target Uplink Computer Maybe gives one or two hits. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). 2. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Games. 9 Meta Update] August 27, 2023. #2. Unfortunately, the original authors have not updated it for a long time. Steps to reproduce the issue. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. Defense platforms fall under ship upkeep. For existing games, you can open the game console[stellaris. 2 then it would have silently reverted a change made in the 3. Vote. Defensive Platforms and Starbase Modules exist to be a deterrent. The only exception is the Starbase Cap. ago. So, this thread gets made once every few months, but I felt like I should bring it up again. I think it's Ancient Cache of Technologies that has the heavy platforms. Specialist_Growth_49 • 1 yr. paradoxwikis. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Last I heard, yes they do, CC wise at least. ago. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Theutus Dec 9, 2021 @ 10:24am. t1: 15% tracking 25% fire rate. Which is unfortunate. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. also remember lanchester's laws. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. . However, the maximum power a fleet can bring varies by map size. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Discovery is a top first pick in most strategies. . I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. R5: After I annexed an early space age primitive world, I found that I owned their space station. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. . Defence platforms aren't great as. Keep in mind that starbases fight way below their listed fleet power. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Stellaris Wiki Active Wikis. Create 10 ships exactly the same in everything exept weapons. Back in 1. First priorities: Empire border starbases. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Stellaris version supported: v2. * Starbase Defenses Extended 2. There's a Defense Platform Hull repeatable too, also for 10% per level. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. Ygolnac Dec 27, 2017 @ 6:55am. 4. Discovery is a top first pick in most strategies. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. 56 Badges. One corvette sitting on the bypass node will engage combat including your starbase. The damage is crazy compared to the other defense platform designs I've tinkered with. Oligarchy is something all democracies should switch to. more point defense, less hangars. Paradox Staff. Stellaris. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. Step 1: fill a solar system with then. Then look at fleet comp. They just killed defense platforms. Hangar is the only type of platform worth using. * As with any mod that affects game play, NOT achievement compatible. 1. Thread starter Verx90; Start date Oct 10,. . I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. Yes. Defensive Platforms with hangers and crystal plating (cheap). Defense platforms: Left side is now the Bow (front) and right side stern (back). Artillery/Carrier remains a powerful fleet design in 3. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Authority has minimal ability to be best. Bozidar Radulovic. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. They buffed torpedos amd missiles, so you gonna need more pd. ago. Stellaris Ship Design Guide 2023 [3. Current cap on defense platforms/weapons is pretty high. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. There is also the fact that tech is too fast, and tech rushing too encouraged. Something that is puzzling me in 2. Democracy is a good unity start if you take beacon of liberty and fulfill goals. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. Not if you aren't using it, it's not. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. 3) and I can't seem to find where to retrofit defence platforms. Then create two ships, and deck it out the exact opposite of what you did with your fleet. 1. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. If you want to design specific type you have to turn off auto designer and customize them like you would your corvettes or destroyers. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. The technologies required to unlock them are back. 798. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Early game hangars. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. ago. I usually build exclusively hanger defense platforms with amoeba flagella. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This platforms are pure amoeba flagella in this case. 112. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. They have their own shield - which is also weak 3. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. No, you should be able to build military stations almost anywhere. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. Use arc emitters and kinetic battery. 1 day ago · Guarded by multiple powerful defense platforms. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. Nov 16, 2023Pocket Sand - Both point defense/flak battery components. High risk. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. but even when you win you can end up losing every single platform. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). 1 day ago · Guarded by multiple powerful defense platforms. Some of the best traits are acquired by completing certain challenges. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. Also the defence modules (missile module, battery module, hangar module) add their. Starbases have a free +X armour buff that scales based on their level, e. And unlike T slots, which are spinal and therefore require the ship to be facing in the right direction, strike craft can attack from any direction. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. Per page: 15 30 50. It should say build military station 👍. Stellaris Defence Platform designs will be analysed to find out how well they perform. Usually either the fleet can scrap the entire thing or would die trying. Reply. This platforms are pure amoeba flagella in this case. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. Nice one to hold enemies, prob best one. You can use your starbases early game by having at least some token fleet on it. This carries over to defense platforms, giving them insane armour. 6 space-battle . 649 Jun 5, 2020; Add bookmark #14. Even going 1 over hurts a bunch. Games. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. I clicked on it to discover that I could upgrade to something like a better defense platform, or something. In the base game prior to 3. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. 0 unless otherwise noted. 112. E. 188. 4 "Gemini"! Please see the patch notes for more details. 76 small weapon equivalents for a relative power of 7. Trap, because they cost alot of resources, and cant move, often its better to build ships. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. This page was last edited on 8 December 2022, at 22:04. They really are. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Auxiliary fire control on all platforms and a mix of shields and armor. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. 6. And in that game I didn't have the Unyielding-tradition. For existing games, you can open the game console[stellaris. How to build defense platform ? :: Stellaris General Discussions. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Low. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Dragonslayer. Though, platforms are mostly extremely bad because of the way they function: 1. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. I can't design the main station and pick what it uses beyond "adding two missile slots" -. Business, Economics, and Finance. They have their own armor - which is weak 2. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Therefore, I decided to re-upload it and adapt it to the newest version. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Change the Carrier. This page was last edited on 8 December 2022, at 22:04. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. com] and run event eac_aw_dpl_actions. After a few days you get pop-up then a decsion to rebuild appears on the world. ChildishJack • 2 yr. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. So the only good/cheap/worth it way is basicly an exploit. Late game it's all heavy. I can design the defense platforms and pick what weapons they have, thats fine. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. IMO they are never something to be blanket built only purpose built. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. A defense platform has about 1. throwayohay • 5. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Outposts can be fitted with defense platforms. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. The other DP is large weapons, the longest range possible (no missiles). ago. Except terminal egress, which gets 3 ion cannons and 4 L/L. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. By the time they reach enemy ships, most of combat is already over. Second priorities are anchorages and trading bases. ago. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. This guide contains only examples of good ship designs. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. Upload. Then you need to build the Maginot Fortifications on a planet. If you use the +50% Range Building, Targetting Uplink, those. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The right side stern remains the same. Option should say move here or build defense platform. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. I normally build starbases with 6 plattforms as fast as possible on chokepoints. It adds back the defense station and defense fortress that were removed after 2. 1 base game which buffed the power output of the reactor on the crisis's corvette ships. ago. Stellaris Wiki Active Wikis. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Defense Platforms are underpowered, there really are no good designs. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Select build platform then place it exactly where you want and press A. Balanced shield/armor. you're misunderstanding, there's no option to build platforms. ago. . You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Jump to latest Follow Reply. As others have said, putting up ftl block is a good tech. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Content is available under Attribution-ShareAlike 3. Bugs, Feedback and Suggestions. You need to zoom in closer when looking at all the planets in a system. Search the either dragon and kill it, you gain an other perk. They have their own armor - which is weak 2. The best build would be anchorages and a fleet. By: Wolfie. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. They are accessible early on in the game and will also increase the amount of defense platforms. Now as for defense platforms, I can see a case to be made here. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Destroyers counter corvettes. ; About Stellaris Wiki; Mobile view Pro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Business, Economics, and Finance. Really not the worst thing just fortify your borders and prepare your fleets. Your fleet will. 9. These platforms allow your Outposts to protect their individual star systems. Ion cannons taking up 8 defense platform slots is just too much to be worth it. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. ) Rare techs that specifically boosted. Though, platforms are mostly extremely bad because of the way they function: 1. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. 2. 15 votes, 11 comments. ). The power spike potential of Archaeotech weapons is to get tier 4-5 level weapons in tier 3 techs, but to draw them you really need two specific ascension perks- Archaeo-Engineering, but also Technological Ascendancy. Target Uplink I do not actually know. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. The best defense is a fleet. Speculations on 3. Back in 1. You can use your starbases early game by having at least some token fleet on it. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Stronger defense platforms. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Stellaris > General Discussions > Topic Details. Originally posted by pipo. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Later game, carriers are solid because they can send missiles and. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. This page was last edited on 28 February 2018, at 06:00. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. Go to system you want to build it in. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. However, Missiles can be shot down beforehand by Point Defense (shortened to PD). Charybde. . In this regard they can be invaluable. The purpose of the Maginot line is to defend France by forcing Germany to attack through Belgium. Mid game. Except terminal egress, which gets 3 ion cannons and 4 L/L. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. * Defense platforms not have Large utility slots instead of medium ones. Yup, defense platforms are kinda useless. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms.